Final Major Project Update – 06/04/20
Since my last post I have continued work on designing the
docile creature of my game.
Design reference board:
My aim for this creature design was for it to be the cattle
equivalent of our world (kind of, a bit more capable). Big, herbivorous,
and defence oriented. After creating some initial silhouettes and rough
sketches using the references on my design board, I prioritised display and deterring
features. Considering the previous design guidelines I had used for the other
creature and native designs, I sketched crested heads and spiked bodies. I took
a lot of inspiration from the stegosaurus, pangolin, and javan rhino.
After picking out a body shape I liked, I drew over it, using
these inspirations, and started inching closer to the kinds of features I wanted
to refine in the final design process. After changing the body shape to
resemble a rhino more than a dinosaur I found I was close to what I wanted.
I decided it was time to start sketching loosely. My process
and design was getting stiff and felt boring. I sketched new heads to
experiment with different crest/horn ideas.
I used references of rhinos again to aid in the illustration
of dynamic poses. I ended up sketching something I really liked again. I took
to Zbrush to sculpt the new head. This made it able for me to consider every
angle and the general 3D shape of the key part of the creature design. In the
sketch I also added clear definition of where plating would be.
Currently I am drawing more dynamic poses using my sculpt as
a reference for the head, and considering the plating on the back more
carefully.